Overview
An incremental game with the full loop already built: collect coin orbs, buy upgrades, unlock zones, prestige with rebirths, and grow a gem-bought perk tree. Monetization, saving, tutorial, and leaderboards are all wired up. Every pacing number lives in a single balance sheet, so you can reskin it into your own theme and publish without touching the logic. Includes a playable example game so you can try exactly what you're buying.
- Complete earn, upgrade, rebirth loop working out of the box
- One balance sheet drives the whole economy: orb tiers, upgrade curves, zone gates, perks, with built-in A/B variants
- 4 barrier-gated zones with warp pads, payout multipliers, and billboards: copy a zone to add more
- Monetization ready: VIP gamepass and VIP zones, boost products, regional pricing
- Retention built in: first-join cinematic tutorial, session and global leaderboards, auto-saving ProfileStore data
- Social boosts: friend boost, group-join reward, favourite prompt
- Dev tooling: in-Studio chat commands (!sim, !setcoins, !warp) to test balance changes in seconds
- Clean, strict-typed Luau with a commented Service/Controller architecture that's easy to extend
- Full Rojo source code included
- Playable example game: try before you buy